Trust goesbeyond words
We often decide whether to trust someone before they have had time to explain their main idea.
An original corporate format
An interactive corporate theatre game on charm, the power of speech and manipulation
Through theatrical scenes, team rounds, humour and live discussion with professional actors, guests discover how manipulation, charisma, speech and other less obvious tools of communication work.
The key question in each round
What happens before the main point?
Why do we trust some people immediately, while others make even a brilliant idea sound doubtful?
How does a smile become a tool of influence? Where is the line between charm and manipulation?
And who really controls the scene: the person who talks the most, or the one who knows how to listen?
We often decide whether to trust someone before they have had time to explain their main idea.
Charm can build rapport and reduce resistance, or quietly become a form of pressure.
The person speaking longest and loudest is not always the one leading the conversation.
A precise question, a glance or a well-timed pause can change the whole scene.
How the programme works
Actors perform familiar situations from offices, negotiations, sales, meetings, public speaking, family conversations and everyday life.
Guests play in teams, vote and place bets, answering the key question in every round: who is leading the conversation, who is manipulating, who is losing status, and who can command the room with a single sentence?
After each scene, the host breaks down the techniques of influence and shows how they work when being heard matters.
Actors perform a short scene from an office, a negotiation or everyday life.
Guests debate within their teams and try to work out who is in control.
Teams bet on a character, a technique or the likely outcome of the conversation.
The host shows where the frame shifted and which technique worked.
Participants relate the tools to situations from their own working and personal lives.
Familiar conversations
One person talks for ten minutes; another changes the whole room's decision with a single sentence.
A small favour quietly becomes someone else's workload and a deadline of tomorrow.
Care for the customer becomes mixed with pressure, flattery and manufactured urgency.
A good idea loses its impact through fidgeting, uncertain intonation or fear of a pause.
Someone tries to say no, but once again agrees to something they did not want.
Arguments run out, giving way to guilt, resentment, concern and old family roles.
What's inside
Guests watch short scenes, debate within their teams and vote for the person controlling the situation.
False choices, urgency pressure, compliments that create obligations and other hidden tactics.
How to speak more calmly, hold a pause, finish a phrase with conviction and maintain your status.
Presence, a genuine smile, eye contact and physical ease, without pretence or tension.
Gentle disagreement, precise questions, reframing a conversation and knowing how to say no.
Manipulation under the microscope
You are offered two options, although you could reject the premise altogether.
There is supposedly no time to think, so the decision has to be made immediately.
Praise creates a sense of obligation, making it awkward to refuse what follows.
Instead of offering reasons, someone makes you feel bad or ungrateful.
The conversation moves away from an uncomfortable question towards something more convenient for the other person.
An idea is not openly rejected, but is made to seem naive or badly timed.
What guests gain
Guests have fun, play, laugh and recognise themselves and their colleagues in familiar situations, while gaining tools they can use straight away.
Notice pressure, flattery and false choices before they begin to control the decision.
Speak with greater calm, precision and authority, without rushing or unnecessary justification.
Resist the urge to fill every silence and keep the room's attention.
Decline without conflict, aggression or the feeling that you have to justify yourself.
Work with a smile, eye contact and your voice, without pretence or forced enthusiasm.
Recognise roles, moods, resistance and unspoken decisions more quickly.
Feel more at ease on stage, in a meeting or at the centre of attention.
Use the tools in your work, sales and relationships.
Additional modules
We can include more humour, negotiation practice, acting, film analysis or corporate satire.
For managers and sales teams, we can focus more on workplace situations and practical analysis.
A way of quickly understanding moods, unspoken signals and roles in a group.
How characters control attention, status, pauses and the other person's decisions.
More exercises in voice, pauses, intonation and confident responses.
Scenes can reflect a company's recognisable habits, roles and situations.
The format can feature more theatrical scenes, humour and expressive interaction with the audience.
More practice, workplace scenarios and analysis of difficult conversations.
Formats
The format suits New Year corporate parties, team building, HR events, business clubs, conferences, client evenings, sales teams, managers and other groups.
A complete interactive theatre game with rounds, voting and discussion of the techniques.
More practice, film analysis, additional scenes and deeper guest involvement.
Tailored to your company, event theme and audience, with the right balance of performance and practice.
The lasting effect
They recognise familiar tactics, workplace roles and their own habits of speech.
The same techniques appear at work, in negotiations, films, family life and their own words.
Their speech becomes more precise, their pauses calmer and their position clearer and more persuasive.
Who Controls the Conversation? is an interactive corporate theatre game in which theatre becomes a skill, humour brings insight and an ordinary conversation becomes a scene you can play with greater confidence.
Discuss the programme
More humour, negotiation practice, theatrical performance, film analysis or corporate satire.